gamification

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Could Pokémon Go Help Fix Healthcare and Lead to Usable EHRs?

However promising gamification in health care may be, it is the AR that may well hold the most promise for health care.  Google was not wrong to pursue Google Glass, just premature. Pokémon Go may be signaling that we're now finally ready for AR, and that it will be consumers as well as professionals who can benefit from it. The potential uses in health care are virtually endless, but here are a few examples...Ever feel like your doctor spends too much time staring at your chart or a screen? Instead of looking there for information about you, how much better would it be if he/she was looking at you, with AR notations for key information about you?...

Gamification Concept Used To Quickly Improve Patients’ Blood Pressure

April Flowers | Red Orbit | May 21, 2014

This week, Merriam-Webster released a list of new words being added to the dictionary, including gamification: the use of game thinking and game mechanics in a non-game context to engage users. What could gamification have to do with medical education, though?...

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Health Games Platforms Mature In Preparation For Mainstream Adoption

For the past several years, researchers have strived to create compelling games that improve behavior, reduce stress, or teach healthy responses to difficult life situations...These efforts have born fruit, and clinical trials have shown the value of many such games. Ben Sawyer, who founded the Games for Health conference more than 10 years ago, is watching all the pieces fall into place for the widespread adoption of games. Business plans, platforms, and the general environment for the acceptance of games (and other health-related apps) are coming together. Read More »

Towards a Fortnite Healthcare System or how Gen X and Millenials will demand Gamification in Medicine

The World Health Organization (WHO) just included "gaming disorder" as a new mental health condition, listing it is its 11th edition of the International Classification of Diseases. My first reaction was, oh, good, now I have a good excuse to write about Fortnite. A year ago I hadn't even heard of Fortnite. That's no surprise, because few had; it wasn't officially released until July 2017, and even then the free, most popular version -- Fortnite Battle Royale -- wasn't released until last September. It was an immediate sensation, with over a million players within the first month. It has been smashing numbers ever since.

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